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Lukas Sabaliauskas

Single projects – pieces

Studies, artworks
& side experiments.

Not all good work comes from a brief. Studies & Artworks is the other side of a design practice – single-piece projects made in free time, purely to explore techniques, styles and ideas without a client, deadline or deliverable attached. A deliberately broad field across seven threads, because the point was not to specialize in one technique but to stay fluent across many.

Cover collage of personal artwork studies by Lukas Sabaliauskas

Vilnius, Lithuania – working across Lithuania & the EU

Click any thumbnail to open the gallery view.

The purpose of self-initiated work

The purpose of this body of work is simple: a designer gets better by making. Every piece here is an experiment with something – a rendering style, a composition rule, a type treatment, a cultural reference translated into a poster. Together they form a visible record of curiosity and skill development across the main disciplines of graphic and multimedia design.

Client work answers the question “can you solve this problem?” Self-initiated work answers a different one: “what can you do, and what are you interested in?” This part of the portfolio serves three functions.

  • Practice space. Techniques get tested here first – flat colour planes, liquid RGB gradients, pixel-art rendering, isometric construction – before they inform client projects. Low stakes, high learning.
  • Range on display. A single gallery shows poster design, character illustration, logo design, vector portraiture, UI concepts and pixel art side by side. For a multimedia designer, breadth is part of the offering.
  • Voice and taste. Without a brief dictating direction, what gets made – and how – reveals the designer’s own sensibility: the recurring love of flat geometry, limited palettes, tribute pieces to music and film, cars and pop culture.

What’s in the collection

The pieces cluster into several recurring threads.

Posters & print design

The largest thread. Abstract posters built from layered geometric shapes in limited palettes; A2/A3 typographic posters; a reinterpretation of Munch’s The Scream as flat colour planes; poster series shown as sets, framed gallery mockups and branding mockups – because a poster isn’t finished until it exists in context. A dedicated poster explaining the C.R.A.P. design principles (contrast, repetition, alignment, proximity) turns theory itself into a piece of design.

Music & film tributes

Cultural translation as a design exercise: Pink Floyd’s The Dark Side of the Moon, Tron Legacy neon, Daft Punk helmets as a wall composition, a Star Wars: The Force Awakens tribute poster. Each takes a known visual language and rebuilds it in a different technique – a reliable test of how well style can be abstracted and re-rendered.

Vehicles in flat vector

Flat vector portraits of machines with cult followings: Ferrari F40, Porsche 911, Mini Cooper, Lotus E21 F1 car, a stylised racer, a retro spaceship. Reducing a complex 3D object to clean flat planes is a recurring study in simplification and shape economy – the same skill that underpins good iconography and illustration.

Pixel art

A whole technique lane of its own: Sonic on SEGA, Space Invader, Iron Man, a Photoshop icon, character studies and a pixel wall of small characters. Pixel art is rendering under hard constraints – every pixel has to be placed deliberately – and those constraints sharpen composition and colour decisions that carry back into higher-resolution work.

Character & playful illustration

Minions, a kawaii yeti, BB-8, Adventure Time, an ice cream piece, a meme-inspired character study, Halloween and Christmas pieces. Proof that the practice isn’t only serious: play is a legitimate design exercise, and clients in entertainment, retail and events need exactly this register.

Identity & UI studies

A logo for MUNE beauty studio; a Cadbury slot-machine game UI concept; a full-page website wireframe; a set of flat interface icons; an illustration about coding for the web. These bridge the gap between artwork and applied client work – branding, product and web design represented in miniature.

Technique studies

Isometric scenes built from simple blocks, a “Hello, World” typographic study, an LS monogram in liquid RGB gradients, a landmark illustration, continuous-line holiday greetings. Small, focused exercises on one technique each.

Outcome

No client, no metrics – and that’s the point.

The outcome of this segment is fluency: a demonstrated ability to move between print and screen, flat and pixel, serious and playful, minimal and ornamental, and to bring any of those registers to a client brief on request.

What's next

See the client work, or read the full resume.